“You are one of many Firstborns destined for the maddening discovery of the Tower of Sins and its obscure origins.”
Credit to Frederik Becker for all this art.
Tower of Sins is a 2D Action-Platformer Metroidvania set in a dark fantasy universe. Its tightly designed movement and combat systems provide a fair but challenging endeavour and a high skill ceiling that can house all desires of mastery.
The game breaks away from the traditional Metroidvania genre by splitting the game’s runtime into two distinct phases. In the first phase, players ascend the tower’s 7 floors in classic Metroidvania-style. Secondly, after reaching the top and familiarizing themselves with the mechanics and environment, they are to descend the tower in a boss gauntlet experience as the manifestations of the Seven Cardinal Sins stand in their way.
You are plunged into this world as a complete outsider, but as you unearth the obscure origins of the Tower of Sins, your unfolding personal narrative and the fate of the tower starts to intertwine.
A Corrupted World
The world is plagued by chaos. Its people are morally Corrupt and divided into different cultures. The only commonality being the Tower of Sins as the centrepiece of their religion. As a ritual, each family sends their firstborn child into the tower when they turn 16. The origins of this tradition are unknown to everyone, but no one dares defy it. Our protagonist is one of these Firstborns. As they ascend, they will learn about the Warriors of Virtue, who served the world with their guidance, bringing balance to it. Also, the Corruption that took hold of the tower and cast it into disarray aeons ago.
The Tower's ancient purpose is to provide a self-explorational journey to whomever enters it. Before the Corruption, the Tower had trainers who provided the Firstborns with physical and spiritual guidance, whilst also keeping the Tower under control. Now the Firstborns must fend for themselves through a tower's worth of Corruption, pain and temptation.